There is no escaping the fact that mobile gaming has been on the rise since the inception of processing power strong enough to deliver high-quality graphics and gameplay into the palms of our hands. In 2017, mobile gaming apps accounted for 80% of all app revenue. The market revenue has grown by 65% from just over $20 billion in 2014 to being projected to reach peaks of just under $80 billion in 2020. Not only does mobile offer a different style of gaming, but it also offers added benefits for the ease at which people can undertake mobile gaming.
One big trend in mobile gaming that will be expected to increase is the casual game – from brainteasers and puzzles to arcade and simulation games. The casual game is likely to come to the fore and attempt to try to retain customers later in its product cycle. Indeed, casual games have already brought in huge revenues.
GameHead Sports, an esports company that focuses on allowing casual gamers compete, just completed its Mobile Gaming Tournament. The tournament saw mobile gamers in West Africa compete in 8 Ball Pool. The tournament started off with group stages and then elimination, where players played the best of 3 games to advance.
After few weeks of many ball being pocketed, player SELORM emerged winner of the tournament.
The official supporters were Esports Nigeria, Esports Ghana and Esports Hub GH.
GameHead Sports plans to add more casual game titles to its subsequent tournaments with a goal of attracting casual gamers into the esports space.